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 Post subject: 1. New Guinea
PostPosted: Mon Sep 22, 2014 11:23 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
For bug reports and development issues.


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 Post subject: Re: 1. New Guinea
PostPosted: Wed Sep 24, 2014 10:31 am 
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Joined: Sat Nov 09, 2013 2:42 pm
Posts: 392
Perhaps I loaded wrong? No airfields have runways or grass strips.


<S>
Zinhwk

HADES Flight
475th FG (v)
zinhwk@fly-jg77.com


Windows 10.1
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 Post subject: Re: 1. New Guinea
PostPosted: Thu Sep 25, 2014 12:35 am 
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Joined: Fri Nov 08, 2013 12:38 am
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No that was my mistake Zin. I added the proper one after, put a clean one in by accident. Will send you the proper roads file when I get back or you can redownload it now and take out the newguineards.rds file and put it into the root install.


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 Post subject: Re: 1. New Guinea
PostPosted: Tue Sep 30, 2014 9:07 am 
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Joined: Sat Nov 09, 2013 2:42 pm
Posts: 392
Area: SW quadrant (0,0x-6,6x)
Objective: Object placement and graphic errors

Results:

Field 18 and surrounding fields- Major FPS dump from 60 to 30 when all fields are in FOV.

Arty Post 47- Runway in middle of encampment.

Field 3 and surrounding fields- Major FPS dump from 60 to 47 when all fields are in FOV.

Arty Post 84- a buried B-24 (ID as unit 001) attached to post SE at grid 3389 well off post location


Other than that extremely beautiful terrain and locations with no flickering or other oddities (other than clouds spawned in hill side). Will continue search of other quadrants by weeks end, right now mustering many 109 skins including a default for the 109F-2 ;)


<S>
Zinhwk

HADES Flight
475th FG (v)
zinhwk@fly-jg77.com


Windows 10.1
AMD A10 6800K Black Edition (OC 4.2Ghz)
16 GB DDR3
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 Post subject: Re: 1. New Guinea
PostPosted: Tue Sep 30, 2014 10:59 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Thanks Zin. FPS dumps are something we are still looking into. Usually due to objects but some are worse than others and roadtool roads are bad as well.


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 Post subject: Re: 1. New Guinea
PostPosted: Wed Oct 01, 2014 12:45 am 
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Joined: Wed Nov 13, 2013 5:13 am
Posts: 68
Location: Tainan
<S> zin
you found the first egg :)

http://www.pacificwrecks.com/aircraft/b ... 40885.html

Visible at
8°35'54.87"S
148°14'58.91"E


TAINAN KAIGUN KOKUTAI
"When I drive a car on an express way, sometimes I measure the distance to another car about 50 meters in front of me, thinking that oh, the shooting would be deadly."
Toshio Hijikata: Genzan/203 Ku Reisen pilot 2005


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 Post subject: Re: 1. New Guinea
PostPosted: Thu Oct 02, 2014 4:25 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Glad he found it. I may have removed it thinking it was an accidently placement. I do them all the time when I am hovering somewhere and double dupe.


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 Post subject: Re: 1. New Guinea
PostPosted: Thu Oct 02, 2014 4:57 pm 
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Joined: Wed Nov 13, 2013 5:13 am
Posts: 68
Location: Tainan
There are a few more, and I honestly can't remember what I assigned them. Maybe Unit. Rock or something of that nature would be best as they are nontargets, if you want to keep them.
More fun discovering them without groundlabels. :)


<S>


TAINAN KAIGUN KOKUTAI
"When I drive a car on an express way, sometimes I measure the distance to another car about 50 meters in front of me, thinking that oh, the shooting would be deadly."
Toshio Hijikata: Genzan/203 Ku Reisen pilot 2005


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 Post subject: Re: 1. New Guinea
PostPosted: Thu Oct 02, 2014 7:12 pm 
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Joined: Sat Nov 09, 2013 2:42 pm
Posts: 392
Oops :oops: I wasn't sure if it was done on purpose so I reported it. If it is non essential to base closure then I will just keep my mouth shut and most on by. :geek:


<S>
Zinhwk

HADES Flight
475th FG (v)
zinhwk@fly-jg77.com


Windows 10.1
AMD A10 6800K Black Edition (OC 4.2Ghz)
16 GB DDR3
GeForce GTX 770Ti
1TB SATA Western Digital "Blue" HDD
24" LG LED 1080p
CH Controls


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 Post subject: Re: 1. New Guinea
PostPosted: Thu Oct 02, 2014 9:45 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
OK, bear with me. I am new to this terrain evaluations.
So, couple of questions.

Are the fields really going to have "clusters" of fields?

Image

This is going to cause some issues with field warping.

Another field question, It appears (at least in the fields I looked at) there are no spawn points on the runway?

Image

Not a big deal but seems very odd.


Again, not sure you are looking for this kind of detail, F4 has a truck where there should be an AC:
Image

I haven't started looking real close for this kind of thing but was looking for feedback if I SHOULD be looking for these things.

------------------------------------------

Couple of issues with 47 and 48.

F48
I love flying through the clouds in the mountains but not sure how we could attack 48
Image

48 (and 47) have a lot of objects partially in the hills. At 48 I dropped 2 500lb bombs on a AA gun and didn't take it down. I did not jump back right away to see where my bombs hit but it had to be pretty close.
Image

I might have missed so I will try again but we have had issues in other terrains with objects partially in the ground.

F47

Seems like this is a field but is not designated as a field. It has a nice runway but there are 3 Ammo Dumps in the runway
Image

Also, F47 and F48 have tanks, partially sunk into hillsides.
Image

Trying to bomb them they are completely invisible to B17 bomb sights, even flying over at 3K feet. I doubt that we could destroy these as they are buried pretty deep but was unable to see them so I couldn't try.

Static ships seem to go down fine even with 50cal guns. I like that. Of course, being a striker, I think there are way too many 40mm at the ports :mrgreen:



Is this the kind of feedback you guys are looking for?

S!
MuskyZ


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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