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PostPosted: Tue Dec 31, 2013 12:25 am 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 707
Location: Ottawa
Suggest focus on issues at F11/F3. Seems to be the same problem at both fields with the invisible runway (bounding box?) about 20 ft above the rendered terrain. Sorry I don't know what to suggest as I haven't working on placing items in a terrain yet.


Muzz
muzz--
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past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
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PostPosted: Tue Dec 31, 2013 8:24 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Sent out update SOL 1.03.

Please report any continuing issues and new ones. All seaplane bases should be ready for water ops now.


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PostPosted: Tue Dec 31, 2013 8:35 am 
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Joined: Thu Nov 21, 2013 10:58 pm
Posts: 341
Jabo can I have the terrain files too? Would love to test em out. I have both PC and MAC.

~S~
-noflyz


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PostPosted: Tue Dec 31, 2013 9:18 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Thanks Noflyz,
The more the better. I will get you a package this weekend. I will send it to your email you registered it with our drop me a line at jabo at squadselectseries.com


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PostPosted: Wed Jan 01, 2014 5:45 pm 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 707
Location: Ottawa
Testing on Sol v1.03
F3 - inviso rwy resolved. No sticky grass observed. You can taxi out onto the water at both ends of the rwy. Parked a/c F010PA003 and 004 need to be raised about 4-5 feet (embedded in terrain).
F5 - terrain elevation issue resolved. No sticky grass. SP points at NW end of rwys might be nice.
F7 - Inviso rwy still 6" above rendered rwy. SP9 is just off the edge of the inviso rwy, bump to taxi up onto it. ALL tree objects floating about 2 feet above terrain. Might be nice with SPs at SE end, too.
F9 - tree no longer on approach path.
F10 - inviso rwy resolved. Noted on spawn points at SE end of rwy. Might be nice with SPs at NW end as well. Planning map show F10 as med field with RDF, but no radar associated (nearest is at F3)
F11 - looks good
F13 - still able to taxi on water off SW end of rwy
F14 - ammo box fixed. Some tree objects to NE appear to be floatint about 1 ft above terrain (didn't notice this before)
F15 - looks good
F33 - ammo boxes fixed. I just noticed that the inviso rwy (affects all spawn pts) is about 2 ft above the terrain.
F34 - sticky grass at SPs and first 1/4 of rwy, then super sticky grass, then normal rwy at 1/2 point. Field currently unusable.
F36 - looks good
Have not looked at Seaplane bases or shipping.
Cheers.


Muzz
muzz--
Sqn Ldr
past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
--------------------------------------
Muzz's Maps


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PostPosted: Wed Jan 01, 2014 6:37 pm 
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Joined: Sat Nov 09, 2013 1:47 pm
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Location: Ottawa
F45 - Cargo ship F045CM004 is hovering about 30 feet in the air. Only SP for GVs is in the water. Unable to get back on land. SP2 (on land) unusable by aircraft and no selectable for GVs. Rwy sfc on water does no affect operation of torpedos.
Quick look at all Seaplane bases - seem ok, but may need SP1 placed ashore for GV spawning. Suggest moving ships to provide outline of rwy area.


Muzz
muzz--
Sqn Ldr
past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
--------------------------------------
Muzz's Maps


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PostPosted: Thu Jan 02, 2014 8:35 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Fixed everything you pointed out Muzz and made the seaplane landing areas 4000ft x 4000ft so its not so hard to land. Put ships on the sides of the box but not too obvious. Expect guys landing here to use common sense and get as close to the dock as possible.
Will update this weekend if there are no other issues reported.
Put a test 40mm on some DD2s on the top tower to see if that helps its effectiveness.


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PostPosted: Wed Jan 08, 2014 5:34 am 

Joined: Wed Nov 20, 2013 11:35 pm
Posts: 38
Are there any PBYs planned in the near future?


Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time~George S Patton

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PostPosted: Wed Jan 08, 2014 4:18 pm 
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Joined: Sat Nov 09, 2013 2:42 pm
Posts: 392
Not unless someone has 3D art skills they would like to share. Really wish they would fix what exists already...


<S>
Zinhwk

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PostPosted: Wed Jan 08, 2014 6:14 pm 
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Think most of the seaplane bases are Japanese so the Val can sub for one of their seaplane types.


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