S3 Series
http://www.squadselectseries.com/s3forum/

Solomons Beta Testing
http://www.squadselectseries.com/s3forum/viewtopic.php?f=4&t=96
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Author:  Muzz [ Sun Feb 09, 2014 10:23 pm ]
Post subject:  Re: Solomons Beta Testing

Blu,
Unless you are in the beta arena and jabo has loaded the correct values, not point testing tgt hardness. Jabo may advise otherwise, but I don't think offline testing will generate accurate results. What you can test for is confirmation that a tgt can be destroyed at all, or that terrain objects are associated with the correct fields. Other things to look for are correct object to graphic associations, eg a building that is shooting ack, ack that doesn't fire when it should, or ack shooting an inappropriate ack type (mg firing 88s!).

Taxing/driving near waters edge also worth a look.

Also SPs that are too close to terrain objects, eg unable to spawn a buff at a field because the wings hit stuff.

Bollock/Dumspiro,
Good discussion, but better in another thread! Cheers.

Author:  jabo [ Tue Feb 11, 2014 1:02 am ]
Post subject:  Re: Solomons Beta Testing

Thats right Muzz, its arena related. Not sure what the beta arena has loaded, could be MA stuff or S3 stuff.

Thanks for the feedback always appreciated.
Working on the bugs found so far.

Author:  robin- [ Tue Feb 11, 2014 6:16 pm ]
Post subject:  Re: Solomons Beta Testing

The A/C listed is S3

Author:  bluzoo [ Thu Feb 13, 2014 3:41 am ]
Post subject:  Re: Solomons Beta Testing

Ok.. will cease hardness testing till further notice.

they missing MG's should be good though.

Author:  jabo [ Fri Feb 14, 2014 5:25 pm ]
Post subject:  Re: Solomons Beta Testing

Will ask Dan to load up the latest version in the S3 arena next week so S3 settings can be tested.
We will address the darkness of the terrain for ground vis, target areas can be lightened further.
Already done for the new version of Crimea coming out soon too.

Author:  jabo [ Sat Feb 15, 2014 8:59 pm ]
Post subject:  Re: Solomons Beta Testing

Latest version now in beta arena for testing.
Hopefully Dan can load it into the S3 arena on Monday and we can set up target hardness.

Author:  dewolf [ Sun Feb 16, 2014 7:30 pm ]
Post subject:  Re: Solomons Beta Testing

Note for Muzz:

Image

Image

The symbol for the dar at F-49 is at the location of the camo tarp "tower".

I have not had the opportunity to visit ALL radar emitters. Do they ALL appear to be Coast Watch towers?

Author:  Muzz [ Mon Feb 17, 2014 12:50 am ]
Post subject:  Re: Solomons Beta Testing

Wolf,
Not my work. Field icons generated by the game GUI place icons at the "field" position. For Coast watchers (or any other field type described as a "radar station") the game generated icon shows up at the field position vice the actual position of the "radar emitter". For the Solomons (unlike the ETO), I don't think there is a sufficient delta in position between the game icons and the emitters for me to create an inflight map that tries to show emitter vice field positions.

Cheers.

Author:  dewolf [ Fri Feb 21, 2014 7:07 am ]
Post subject:  Re: Solomons Beta Testing

Image

Fuel at F-59

(59) direct hits of 75mm did NO DAMAGE to anchored shipping at F-58.
EDIT: The M3 GMC is the exclusive vehicle available to investigate the terrain. The "problem" may not be the anchored shipping. I tried huts, Quonsets, parked airplanes, and additional ship types as fodder for the 75mm cannon on that vehicle. Multiple hits on each of these objects all caused no noticeable damage at all, even though hit sprites showed each time, and a sound event indicating a hit was played each time. While it was the case that a parked airplane caused the front end of the GV to lose its wheels in a collision, there was no damage to the aircraft, and the half-track was able to drive the GV through the parked ac.

Author:  jabo [ Fri Feb 21, 2014 5:25 pm ]
Post subject:  Re: Solomons Beta Testing

Thanks Wolf the floating objects are a hard one to spot from the air. Will check the shipping at 58 this weekend.

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