S3 Series
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7. Pearl Harbour
http://www.squadselectseries.com/s3forum/viewtopic.php?f=4&t=847
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Author:  dewolf [ Thu Mar 19, 2015 1:22 am ]
Post subject:  Re: 7. Pearl Harbour

Image

Is this "tower" the" Radar Stn". at F-10?

Author:  Dumspiro [ Fri Mar 20, 2015 1:08 pm ]
Post subject:  Re: 7. Pearl Harbour

sorry late for the party, only just now did the update:

Fields 10 and 7 got switched around somehow on renumbering. 10 should be called Schofield (Barracks) and classed as a villbase. 7 should be radar station Kaaawa. snafu

some other oddities:
if you use the field sorter, there are arties. these are shore batteries I put in, in case a future scenario calls for the invasion of Oahu. I placed them with a central HQ and tower, and the actual guns spread out in as historical locations as I could manage. Some guns overlap into other field's areas. I wanted them independent of the other fields and they shouldn't be a problem. Not a good target, don't shoot at planes, and hard to kill.
not all towers look like towers. I did try to use contrasting objects though. I like that white building as it looks like pre-war military PTO housing. :)
look at the bright side, at least Jabo is spelling harbor correctly :))

<S>

Author:  dewolf [ Fri Mar 20, 2015 5:50 pm ]
Post subject:  Re: 7. Pearl Harbour

It MUST be mentioned that the terrain is nicely done, and visually attractive. A very nice addition. Thanks for all the hard work it takes to make one! It was interesting to note that the "solution" to floating buildings is a foundation. Nice touch! In my case it was the Radar Station symbol more than the field number that got me looking about at F-10.

Image

Nice utilization of the "mobile radar truck" as a "tower".

Image
F-07 Radar Emitter

Author:  OhShix [ Sat Mar 21, 2015 1:53 am ]
Post subject:  Re: 7. Pearl Harbour

Field 7 is a radar site but not listed as such in the pull down

Field 10 is listed as a radar site but it does not have a RD or RS object

Author:  jabo [ Sun Mar 22, 2015 7:23 pm ]
Post subject:  Re: 7. Pearl Harbour

That will be corrected in the next update. Just switched the fields in the fild file actually objects etc should be fine.

Author:  Jman [ Mon Mar 30, 2015 6:26 pm ]
Post subject:  Re: 7. Pearl Harbour

Noticed lots of trees in the hills south of F2...got in low fight there and my frame rate really took a hit...as in stuttering some..

Would the trees have caused that?

Author:  jabo [ Tue Mar 31, 2015 7:32 pm ]
Post subject:  Re: 7. Pearl Harbour

The trees were just clutter trees. The same ones you see in the PTO. They are bitmaps not objects. Its easy to test this though by modifying one text file you can turn them off. CLutter trees are like puffy clouds not the same on everyones front end. Usually only used to help for low-level indications. I am on the fence on their use and if they do effect FPS will happily drop them.

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