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 Post subject: Re: 7. Pearl Harbour
PostPosted: Thu Mar 19, 2015 1:22 am 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
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Is this "tower" the" Radar Stn". at F-10?


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: 7. Pearl Harbour
PostPosted: Fri Mar 20, 2015 1:08 pm 
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Joined: Wed Nov 13, 2013 5:13 am
Posts: 68
Location: Tainan
sorry late for the party, only just now did the update:

Fields 10 and 7 got switched around somehow on renumbering. 10 should be called Schofield (Barracks) and classed as a villbase. 7 should be radar station Kaaawa. snafu

some other oddities:
if you use the field sorter, there are arties. these are shore batteries I put in, in case a future scenario calls for the invasion of Oahu. I placed them with a central HQ and tower, and the actual guns spread out in as historical locations as I could manage. Some guns overlap into other field's areas. I wanted them independent of the other fields and they shouldn't be a problem. Not a good target, don't shoot at planes, and hard to kill.
not all towers look like towers. I did try to use contrasting objects though. I like that white building as it looks like pre-war military PTO housing. :)
look at the bright side, at least Jabo is spelling harbor correctly :))

<S>


TAINAN KAIGUN KOKUTAI
"When I drive a car on an express way, sometimes I measure the distance to another car about 50 meters in front of me, thinking that oh, the shooting would be deadly."
Toshio Hijikata: Genzan/203 Ku Reisen pilot 2005


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Fri Mar 20, 2015 5:50 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
It MUST be mentioned that the terrain is nicely done, and visually attractive. A very nice addition. Thanks for all the hard work it takes to make one! It was interesting to note that the "solution" to floating buildings is a foundation. Nice touch! In my case it was the Radar Station symbol more than the field number that got me looking about at F-10.

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Nice utilization of the "mobile radar truck" as a "tower".

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F-07 Radar Emitter


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Sat Mar 21, 2015 7:05 am, edited 1 time in total.

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 Post subject: Re: 7. Pearl Harbour
PostPosted: Sat Mar 21, 2015 1:53 am 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
Field 7 is a radar site but not listed as such in the pull down

Field 10 is listed as a radar site but it does not have a RD or RS object


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Sun Mar 22, 2015 7:23 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
That will be corrected in the next update. Just switched the fields in the fild file actually objects etc should be fine.


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Mon Mar 30, 2015 6:26 pm 
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Joined: Sat Nov 09, 2013 3:45 am
Posts: 131
Noticed lots of trees in the hills south of F2...got in low fight there and my frame rate really took a hit...as in stuttering some..

Would the trees have caused that?


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron C.O. (V) - PE - Red and Green

dulce bellum inexpertis

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 Post subject: Re: 7. Pearl Harbour
PostPosted: Tue Mar 31, 2015 7:32 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
The trees were just clutter trees. The same ones you see in the PTO. They are bitmaps not objects. Its easy to test this though by modifying one text file you can turn them off. CLutter trees are like puffy clouds not the same on everyones front end. Usually only used to help for low-level indications. I am on the fence on their use and if they do effect FPS will happily drop them.


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