S3 Series
http://www.squadselectseries.com/s3forum/

6. Truk
http://www.squadselectseries.com/s3forum/viewtopic.php?f=4&t=846
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Author:  dewolf [ Mon Feb 09, 2015 10:46 pm ]
Post subject:  Re: 6. Truk

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Author:  jabo [ Tue Feb 10, 2015 12:32 am ]
Post subject:  Re: 6. Truk

They may be a few like this. Unless you sink them into the ground they will seem to float on any incline. Usually its best to flatten the areas you will have objects but if you flatten too much things look funny, like huge craters all over the place. Good to point them out though as they are relatively easy to fix. Sink the end touching the ground until the floating end is resting on the ground.

Thanks wolf.

Author:  dewolf [ Tue Feb 10, 2015 2:25 am ]
Post subject:  Re: 6. Truk

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Author:  dewolf [ Wed Feb 11, 2015 12:20 am ]
Post subject:  Re: 6. Truk

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Author:  jabo [ Wed Feb 11, 2015 7:55 pm ]
Post subject:  Re: 6. Truk

Have a number of mountainous terrains in development and think maybe its best to level the ground at all bases not just airfields, even if its just a few pixels so most buildings lay flush to the ground. Its a fine line but on heavy slopes objects can look funny or be half embedded in the ground like gun postions.

Author:  dewolf [ Wed Feb 11, 2015 9:53 pm ]
Post subject:  Re: 6. Truk

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Author:  jabo [ Mon Feb 16, 2015 5:46 pm ]
Post subject:  Re: 6. Truk

I watched Muskie waltz into the heart of Truk last night and sink 5-6 ships at NOE levels. Flak from AI ships and shore-based fields were covering him but he didnt seem to loose a piece.
This shows that arena and AI settings have much to do with how effective flak is. I started with a low level for the arena worried that the flak may chew up the low TBDs but I dont see this being the case.

Author:  Coolon [ Mon Feb 16, 2015 6:05 pm ]
Post subject:  Re: 6. Truk

Flak perceptions


Frame 1:
F6f, I came into F20 shipping area from 20k Flack was negligible and easy to avoid.
Dove into the ships and the AA was much closer but still not a "worry" Was slow enough to be caught by zeros, but not really loitering.



Frame 2
Mid Level TBD took a few pings while in the bomb site, was a lot of it around but not really deadly.
At least one DD was taken out prior to Muskyz's arrival, but over the coms he didn't seem to be worried about AA.

Author:  jabo [ Sat Mar 14, 2015 8:50 pm ]
Post subject:  Re: 6. Truk

With new terrains I start low on the flak settings for the arena. Truk should have been higher considering how important that base was to the IJN.
Pearl will have slightly higher start settings for flak and can be tested online now in the S3 arena.

Author:  MuskieZZ [ Mon Mar 23, 2015 4:24 pm ]
Post subject:  Re: 6. Truk

jabo wrote:
I watched Muskie waltz into the heart of Truk last night and sink 5-6 ships at NOE levels. Flak from AI ships and shore-based fields were covering him but he didnt seem to loose a piece.
This shows that arena and AI settings have much to do with how effective flak is. I started with a low level for the arena worried that the flak may chew up the low TBDs but I dont see this being the case.



:D

That was fun!!!!

OK, to be fair, There was only 1 DD there and I avoided that like the plague. Even if a DD is turned to zero it is the most deadly item in the S3 (if flying alone). Also, I NEVER flew over land and knew beforehand where the 40mm's were and avoided them as well. I am not sure any changes in the Ack settings would have mattered.

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