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 Post subject: 10. North Sea
PostPosted: Thu Jan 01, 2015 10:50 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
For bug reports and development issues.


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 Post subject: Re: 10. North Sea
PostPosted: Fri Jan 02, 2015 4:49 am 
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Joined: Wed Nov 13, 2013 4:45 am
Posts: 209
A few notes for anybody testing to take into account.

Tree Objects will be virtually indestructible. - To save FPS smoke and to provide "some" cover
Bridge Objects will be virtually indestructible. - Because you have to label port objects as bridges too !! + To promote fighting over a bridge crossing
Struct Objects are basically things like churches, railway station roofs and extra large hangers
House Objects are actually whole housing / appartement blocks and thus will be harder than usual MA house.
Special Target fields (like Gestapo HQ) - these are pure targets only - no spawn of vehicles.
Railway network is currently not all interlinked.

If you highlight "field names" and "icons" in TWR you can see UK and HOLLAND phase is complete.
S


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