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PostPosted: Sun Apr 25, 2021 9:48 pm 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 704
Location: Ottawa
Allied earn points for axis aircraft losses (not including AI/Kamis) and capture of fields.
Field capture will occur automatically if Allied GVs survive to reach a location
Each field capture is worth 20 pts

Axis earn points for Allied aircraft losses (not including AI) and sinking AI and static shipping.
CV 20 pts
BB (DEST1) 15 pts
DD (DEST 2) 5 pts
Tpt - no points, but destruction of these vessel will prevent troops from landing.
Static shipping at F42, F44, and Port 56: 2.5 pts each, regardless of type.

Good luck.


Muzz
muzz--
Sqn Ldr
past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
--------------------------------------
Muzz's Maps


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PostPosted: Mon Apr 26, 2021 4:03 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Nice! Glad to see these terrains getting some use at least in special events. Great job Muzz. I like the scoring and fact that static and AI shipping have different objectives\values.


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PostPosted: Mon Apr 26, 2021 6:09 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
carrier planes send in their ai wingmen to attack the field... we dont get points for shooting them down?


We sink landing craft which have ridiculous AA and get no points?

AA was very strong this series.


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Sun May 02, 2021 3:01 pm 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 704
Location: Ottawa
Allies didn't get points for killing AI wingmen, or Kamis either. So fairly even on that count.
The "point" in sinking transports was to prevent the troops from getting ashore and potentially capturing fields.
I did adjust the shipborne ack in the last two frames. Typically when we create an AI routine we just stick with the game generated random skill values. This can result in individual AIs being incredibly inept or incredibly skilled. In the last two frames I set the skill values to 50, which in my testing indicated a player with two wingmen could get within torpedo range, but if they pressed close to a target (inside D4) or attempted to overfly it, they would be shot down.
As for land based ack, we haven't touched anything for several series.


Muzz
muzz--
Sqn Ldr
past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
--------------------------------------
Muzz's Maps


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